<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="FeedCreator 1.8" -->
<?xml-stylesheet href="https://varjukass.ee/ttrpg/lib/exe/css.php?s=feed" type="text/css"?>
<rdf:RDF
    xmlns="http://purl.org/rss/1.0/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
    xmlns:dc="http://purl.org/dc/elements/1.1/">
    <channel rdf:about="https://varjukass.ee/ttrpg/feed.php">
        <title>TTRPG stuff - battletech</title>
        <description></description>
        <link>https://varjukass.ee/ttrpg/</link>
        <image rdf:resource="https://varjukass.ee/ttrpg/lib/exe/fetch.php?media=wiki:dokuwiki.svg" />
       <dc:date>2026-04-05T14:43:43+00:00</dc:date>
        <items>
            <rdf:Seq>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:archer_arc_5w&amp;rev=1709929920&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:artjom&amp;rev=1711110442&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:aurora&amp;rev=1709930243&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:awesome_aws-8q&amp;rev=1709925827&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:blackjack_bj-1&amp;rev=1709924981&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:bushwhacker_bws-s2&amp;rev=1709923620&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:catapult_cplt-a1&amp;rev=1709924259&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:characters&amp;rev=1709820316&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:crab_crb-27b&amp;rev=1709923744&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:disco_turkey&amp;rev=1709930040&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:dmytro&amp;rev=1711110338&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:equipment&amp;rev=1712668549&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:gladiator_gld-4r&amp;rev=1711649889&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:grasshopper_ghr-5n&amp;rev=1709927953&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:griffin_grf-1n&amp;rev=1709924415&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:grumpy&amp;rev=1711110371&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:hostile_takeover&amp;rev=1712232027&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:hot_pursuit&amp;rev=1713938911&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:hunchback_hbk-4g&amp;rev=1709924540&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:industrial_culling&amp;rev=1712666039&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:lotus&amp;rev=1711110384&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:maiu&amp;rev=1711110316&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:minerva&amp;rev=1709841822&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:missions&amp;rev=1713858398&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:nancy_kerrigan&amp;rev=1712647940&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:overview&amp;rev=1719561125&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:peoples_dream&amp;rev=1712645247&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:pinky&amp;rev=1711110429&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:real_catgirl_waifus_of_canopus&amp;rev=1712671735&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:rifleman_2_rfl-3n-2&amp;rev=1709929449&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:rifleman_rfl-3c_double_tap&amp;rev=1709926927&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:rules&amp;rev=1712231382&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_aimed_shots&amp;rev=1712228548&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_charge_attack&amp;rev=1712229037&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_club_attack&amp;rev=1712229142&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_critical_hits&amp;rev=1711122754&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_death_from_above&amp;rev=1712229787&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_drop_to_ground&amp;rev=1712229922&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_falling_down&amp;rev=1711122378&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_firing_while_down&amp;rev=1711122425&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_kick&amp;rev=1712230099&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_movement&amp;rev=1712230324&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_partial_cover&amp;rev=1712230536&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_physical_weapon_attacks&amp;rev=1712230641&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_punch_attack&amp;rev=1712230826&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_push_attack&amp;rev=1712231004&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_reversing_arms&amp;rev=1712231149&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_standing_up&amp;rev=1711122549&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_torso_twist&amp;rev=1712231281&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:sessions&amp;rev=1713939038&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:shadow_hawk_shd-2h&amp;rev=1709924672&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:thunderbolt_tdr-1c&amp;rev=1709924074&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:voices_in_the_void&amp;rev=1713373379&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:warhammer_whm-7a&amp;rev=1709984172&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:wolverine_wvr-6m&amp;rev=1709925512&amp;do=diff"/>
                <rdf:li rdf:resource="https://varjukass.ee/ttrpg/doku.php?id=battletech:wraith_tr1&amp;rev=1709928293&amp;do=diff"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="https://varjukass.ee/ttrpg/lib/exe/fetch.php?media=wiki:dokuwiki.svg">
        <title>TTRPG stuff</title>
        <link>https://varjukass.ee/ttrpg/</link>
        <url>https://varjukass.ee/ttrpg/lib/exe/fetch.php?media=wiki:dokuwiki.svg</url>
    </image>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:archer_arc_5w&amp;rev=1709929920&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-08T20:32:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>archer_arc_5w</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:archer_arc_5w&amp;rev=1709929920&amp;do=diff</link>
        <description>One of the &#039;Mechs salvaged in battle. NARC launcher destroyed in battle.

	*  Weight: 70t
	*  Class: Heavy
	*  Engine: 280 XL [4 / 6 / 0]
	*  Internal structure: Standard
	*  Cockpit: Standard
	*  Gyro: Standard
	*  Heat sinking: 10 Double Heat Sinks</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:artjom&amp;rev=1711110442&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-22T12:27:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>artjom</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:artjom&amp;rev=1711110442&amp;do=diff</link>
        <description>Artjom is one of the original members of the company. He is the main pilot and after acquiring the Minerva leaves flying the Aurora to Pinky.

	*  Piloting: 3
	*  Gunnery: -</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:aurora&amp;rev=1709930243&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-08T20:37:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>aurora</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:aurora&amp;rev=1709930243&amp;do=diff</link>
        <description>The Aurora is an Aurora class Dropship / Light Freighter acquired on TODO: System / moon

It was modified with a second set of cargo bays containing another 6 &#039;Mech cubicles, bringing it&#039;s total to 12. Only the lower bays are usable while the ship is landed. The upper bay &#039;Mechs can only be moved between bays in zero gravity because of the lack of hoisting equipment, or dropped from orbit in drop pods.</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:awesome_aws-8q&amp;rev=1709925827&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-08T19:23:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>awesome_aws-8q</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:awesome_aws-8q&amp;rev=1709925827&amp;do=diff</link>
        <description>The first salvaged assault &#039;Mech.

	*  Weight: 80t
	*  Class: Assault
	*  Engine: 240 Standard [3 / 5 / 0]
	*  Internal structure: Standard
	*  Cockpit: Standard
	*  Gyro: Standard
	*  Heat sinking: 28 Single Heat Sinks
	*  Armor: 15.0t Standard
	*  Role: Brawler</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:blackjack_bj-1&amp;rev=1709924981&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-08T19:09:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>blackjack_bj-1</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:blackjack_bj-1&amp;rev=1709924981&amp;do=diff</link>
        <description>One of the 4 &#039;Mechs discovered in the cargohold of the Aurora. 

	*  Weight: 45t
	*  Class: Medium
	*  Engine: 180 Standard [4 / 6 / 4]
	*  Internal structure: Standard
	*  Cockpit: Standard
	*  Gyro: Standard
	*  Heat sinking: 15 Double Heat Sinks
	*  Armor: 9.5t Standard</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:bushwhacker_bws-s2&amp;rev=1709923620&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-08T18:47:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bushwhacker_bws-s2</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:bushwhacker_bws-s2&amp;rev=1709923620&amp;do=diff</link>
        <description>The personal &#039;Mech of Lotus. 

	*  Weight: 55t
	*  Class: Medium
	*  Engine: 275 XXL fusion (Inner Sphere) [5 / 8 / 0]
	*  Internal structure: Standard
	*  Cockpit: Standard
	*  Gyro: Standard
	*  Heat sinking: 11 Double heat sinks
	*  Armor: 9.0t Ferro-Fibrous</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:catapult_cplt-a1&amp;rev=1709924259&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-08T18:57:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>catapult_cplt-a1</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:catapult_cplt-a1&amp;rev=1709924259&amp;do=diff</link>
        <description>The personal &#039;Mech of Maiu. 

	*  Weight: 65t
	*  Class: Heavy
	*  Engine: 260 Standard [4 / 6 / 4]
	*  Internal structure: Standard
	*  Cockpit: Standard
	*  Gyro: Standard
	*  Heat sinking: 15 Single heat sinks
	*  Armor: 12.0t Standard
	*  Role: Long range fire support</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:characters&amp;rev=1709820316&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-07T14:05:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>characters</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:characters&amp;rev=1709820316&amp;do=diff</link>
        <description>*  Artjom
	*  Dmytro
	*  Maiu
	*  Pinky
	*  Grumpy
	*  Lotus</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:crab_crb-27b&amp;rev=1709923744&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-08T18:49:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>crab_crb-27b</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:crab_crb-27b&amp;rev=1709923744&amp;do=diff</link>
        <description>The personal &#039;Mech of Grumpy. 

	*  Weight: 50t
	*  Class: Medium
	*  Engine: 250 Standard [5 / 8 / 0]
	*  Internal structure: Standard
	*  Cockpit: Standard
	*  Gyro: Standard
	*  Heat sinking: 16 Double heat sinks
	*  Armor: 9.0t Ferro-Fibrous
	*  Role: Skirmisher / Long range fire support</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:disco_turkey&amp;rev=1709930040&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-08T20:34:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>disco_turkey</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:disco_turkey&amp;rev=1709930040&amp;do=diff</link>
        <description>One of the 4 &#039;Mechs discovered in the cargohold of the Minerva. A one-off design from the mind of a Solaris VII fighter, or a madman (which coincidentally are synonyms). 

	*  Weight: 75t
	*  Class: Heavy
	*  Engine: 375 XL [5 / 8 / 5]
	*  Internal structure: Endo-Steel</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:dmytro&amp;rev=1711110338&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-22T12:25:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dmytro</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:dmytro&amp;rev=1711110338&amp;do=diff</link>
        <description>Dmytro is one of the original members of the company. A mechanic by profession, she graduated to mechwarrior after modernizing her Thunderbolt to current standards.

	*  Piloting: 4
	*  Gunnery: 4</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:equipment&amp;rev=1712668549&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-09T13:15:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>equipment</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:equipment&amp;rev=1712668549&amp;do=diff</link>
        <description>Aerospace assets

	*  Aurora
	*  Minerva
	*  Tomahawk THK-53 
	*  Tomahawk THK-53 

&#039;Mech assets

	*  Blackjack BJ-1 - Pätu
	*  Shadow Hawk SHD-2H Kratt [Sold]
	*  Hunchback HBK-4G - Sipsik
	*  Griffin GRF-1N - Metsavana
	*  Catapult CPLT-A1 - Maiu
	*  Thunderbolt TDR-1C - Dmytro
	*  Rifleman RFL-3C - Double-tap - Metsavana [Cored, not salvageable]
	*  Grasshopper GHR-5N - Sipsik
	*  Wraith TR1 - Kratt
	*  Archer ARC-5W
	*  Wolverine WVR-6M - Näkk
	*  Awesome AWS-8Q
	*  Warhammer WHM-7A - Stormh…</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:gladiator_gld-4r&amp;rev=1711649889&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-28T18:18:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gladiator_gld-4r</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:gladiator_gld-4r&amp;rev=1711649889&amp;do=diff</link>
        <description>One of the &#039;Mechs salvaged in battle.

	*  Weight: 55t
	*  Class: Medium
	*  Engine: 275 Standard [5 / 8 / 5]
	*  Internal structure: Standard
	*  Cockpit: Standard
	*  Gyro: Standard
	*  Heat sinking: 12 Double Heat Sinks
	*  Armor: 10.5t Standard
	*</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:grasshopper_ghr-5n&amp;rev=1709927953&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-08T19:59:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>grasshopper_ghr-5n</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:grasshopper_ghr-5n&amp;rev=1709927953&amp;do=diff</link>
        <description>One of the &#039;Mechs salvaged in battle.

	*  Weight: 70t
	*  Class: Heavy
	*  Engine: 280 Standard [4 / 6 / 4]
	*  Internal structure: Standard
	*  Cockpit: Standard
	*  Gyro: Standard
	*  Heat sinking: 11 Single Heat Sinks
	*  Armor: 11.5t Ferro-Fibrous</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:griffin_grf-1n&amp;rev=1709924415&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-08T19:00:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>griffin_grf-1n</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:griffin_grf-1n&amp;rev=1709924415&amp;do=diff</link>
        <description>One of the 4 &#039;Mechs discovered in the cargohold of the Aurora. 

	*  Weight: 55t
	*  Class: Medium
	*  Engine: 275 Standard [5 / 8 / 5]
	*  Internal structure: Standard
	*  Cockpit: Standard
	*  Gyro: Standard
	*  Heat sinking: 12 Single Heat Sinks
	*  Armor: 9.5t Standard</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:grumpy&amp;rev=1711110371&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-22T12:26:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>grumpy</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:grumpy&amp;rev=1711110371&amp;do=diff</link>
        <description>One of the hired mechwarriors.

	*  Piloting: 5
	*  Gunnery: 4</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:hostile_takeover&amp;rev=1712232027&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-04T12:00:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hostile_takeover</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:hostile_takeover&amp;rev=1712232027&amp;do=diff</link>
        <description>Hostile takeover

 TODO</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:hot_pursuit&amp;rev=1713938911&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-24T06:08:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hot_pursuit</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:hot_pursuit&amp;rev=1713938911&amp;do=diff</link>
        <description>Hot pursuit

	*  System: 14b72ac (Uncharted)
	*  Factions:
		*  Kilplased
		*  Shark on Bones Pirates

	*  Forces:
		*  Kilplased
			*  Minerva
			*  Aurora
			*  Grasshopper GHR-5N
			*  Wolverine WVR-6M
			*  Gladiator GLD-4R
			*  Wraith TR1

		*  Shark on Bones Pirates
			*  Behind You (Czar class)
			*  Penetrator PTR-6M</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:hunchback_hbk-4g&amp;rev=1709924540&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-08T19:02:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hunchback_hbk-4g</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:hunchback_hbk-4g&amp;rev=1709924540&amp;do=diff</link>
        <description>One of the 4 &#039;Mechs discovered in the cargohold of the Aurora. 

	*  Weight: 50t
	*  Class: Medium
	*  Engine: 200 Standard [4 / 6 / 0]
	*  Internal structure: Standard
	*  Cockpit: Standard
	*  Gyro: Standard
	*  Heat sinking: 13 Single Heat Sinks
	*  Armor: 10t Standard</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:industrial_culling&amp;rev=1712666039&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-09T12:33:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>industrial_culling</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:industrial_culling&amp;rev=1712666039&amp;do=diff</link>
        <description>Industrial Culling

	*  System: TODO
	*  Location: TODO
	*  Factions:
		*  Kilplased
		*  Capellan Confederation - Ministry of Archeology
		*  Local Government

	*  Forces:
		*  Kilplased
			*  Blackjack BJ-1
			*  Shadow Hawk
			*  Griffin ?
			*  Hunchback</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:lotus&amp;rev=1711110384&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-22T12:26:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lotus</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:lotus&amp;rev=1711110384&amp;do=diff</link>
        <description>One of the hired mechwarriors.

	*  Piloting: 5
	*  Gunnery: 4</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:maiu&amp;rev=1711110316&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-22T12:25:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>maiu</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:maiu&amp;rev=1711110316&amp;do=diff</link>
        <description>Maiu is a mercenary, who joined the company after being defeated in battle and allowed to surrender. She is built like a barn door being 2.4m tall and close to 160kg, though gentlemen do not ask.

	*  Piloting: 3
	*  Gunnery: 2</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:minerva&amp;rev=1709841822&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-07T20:03:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>minerva</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:minerva&amp;rev=1709841822&amp;do=diff</link>
        <description>The Aurora is a Pinto class corvette acquired on TODO: System, moon</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:missions&amp;rev=1713858398&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-23T07:46:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>missions</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:missions&amp;rev=1713858398&amp;do=diff</link>
        <description>List of all missions undertaken by the mercenary company known as “Kilplased”.

	*  Hostile takeover
	*  The right thing to do
	*  Mission one
	*  Project: Nancy Kerrigan
	*  Hired help
	*  Welding montage
	*  Industrial culling
	*  Voices in the void
	*  The real Catgirl Waifus of Canopus
	*  The Peoples Dream
	*  Hot pursuit</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:nancy_kerrigan&amp;rev=1712647940&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-09T07:32:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>nancy_kerrigan</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:nancy_kerrigan&amp;rev=1712647940&amp;do=diff</link>
        <description>Project: Nancy Kerrigan

	*  System: Bella
	*  Location: Bella I
	*  Factions:
		*  Kilplased
		*  Rembov Family Royal Guard

	*  Forces:
		*  Kilplased
			*  Blackjack BJ-1
			*  Shadow Hawk SHD-2H
			*  Griffin GRF-1N
			*  Hunchback HBK-4G

		*  Rembov Family Royal Guard
			*  Rifleman RFL-3C - Double Tap
			*  Chevalier Light Tank
			*</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:overview&amp;rev=1719561125&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-28T07:52:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>overview</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:overview&amp;rev=1719561125&amp;do=diff</link>
        <description>Battletech

2023-07-02 - 2024-04-23

[Battletech board picture]

	&quot; Look at them go! Man I love this game. It has my favorite things! &#039;Mechs, big guns, and a whole lot of explosions. You know my wife sometimes looks at me strangely. “Duncan,” she says “there&#039;s more to life than Solaris.</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:peoples_dream&amp;rev=1712645247&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-09T06:47:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>peoples_dream</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:peoples_dream&amp;rev=1712645247&amp;do=diff</link>
        <description>The Peoples Dream

	*  System: 14b72ac (Uncharted)
	*  Factions:
		*  Kilplased
		*  Descendants of the crew of the Peoples Horizon
		*  Shark on Bones Pirates

	*  Forces:
		*  Kilplased
			*  Grasshopper GHR-5N
			*  Gladiator GLD-4R
			*  Disco Turkey
			*  Stormhammer
			*  Thunderbolt TDR-1C
			*  Wolverine WVR-6M

		*  Peoples Horizon</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:pinky&amp;rev=1711110429&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-22T12:27:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pinky</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:pinky&amp;rev=1711110429&amp;do=diff</link>
        <description>A pilot hired to ferry the mechwarriors between jobs using the Aurora.

	*  Piloting: 4
	*  Gunnery: -</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:real_catgirl_waifus_of_canopus&amp;rev=1712671735&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-09T14:08:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>real_catgirl_waifus_of_canopus</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:real_catgirl_waifus_of_canopus&amp;rev=1712671735&amp;do=diff</link>
        <description>The real Catgirl Waifus of Canopus

	*  System: Alexandria
	*  Location: Strength through Companionship (Zenith jump point)
	*  Factions:
		*  Kilplased
		*  Capellan Confederation - Ministry of Archeology

	*  Forces:
		*  Kilplased
			*  Minerva

		*  Capellan Confederation - Ministry of Archeology</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:rifleman_2_rfl-3n-2&amp;rev=1709929449&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-08T20:24:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rifleman_2_rfl-3n-2</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:rifleman_2_rfl-3n-2&amp;rev=1709929449&amp;do=diff</link>
        <description>One of the 4 &#039;Mechs discovered in the cargohold of the Minerva. A customized version of the Rifleman II RFL-3N-2.

	*  Weight: 80t
	*  Class: Assault
	*  Engine: 320 XL [4 / 6 / 0]
	*  Internal structure: Endo-Steel
	*  Cockpit: Standard
	*  Gyro: Standard</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:rifleman_rfl-3c_double_tap&amp;rev=1709926927&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-08T19:42:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rifleman_rfl-3c_double_tap</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:rifleman_rfl-3c_double_tap&amp;rev=1709926927&amp;do=diff</link>
        <description>An extensively modified Rifleman meant for the arenas of Solaris VII. “Acquired” as salvage during a convoy raid contract. Called “Double Tap” by the original owner and most likely the person, who modified it (or had it modified).

Destroyed in battle.</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:rules&amp;rev=1712231382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-04T11:49:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rules</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:rules&amp;rev=1712231382&amp;do=diff</link>
        <description>Actions

	*  Falling down
		*  Dropping to the ground
		*  Firing while down
		*  Standing up
		*  Aimed shots
		*  Punch attack
		*  Kick attack
		*  Push attack
		*  Charge attack
		*  Club attacks
		*  Death from above
		*  Physical weapon attack
		*  Movement
		*  Partial cover
		*  Reversing arms
		*  Torso / turret twists

Pilot and hits

	*  Critical hits</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_aimed_shots&amp;rev=1712228548&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-04T11:02:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rules_aimed_shots</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_aimed_shots&amp;rev=1712228548&amp;do=diff</link>
        <description>Players may make aimed shots against units that are shut down or whose warrior is unconscious, using any weapons other than missile launchers and LB-X autocannons firing cluster munitions. When firing on an immobile &#039;Mech, the attacking player can make an aimed shot by naming a target location. Against any hit location except the head, the player makes the to-hit roll using the standard -4 to-hit modifier for firing at an immobile target.</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_charge_attack&amp;rev=1712229037&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-04T11:10:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rules_charge_attack</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_charge_attack&amp;rev=1712229037&amp;do=diff</link>
        <description>In order for a unit to charge, the target must be in the hex directly in front of the charging unit (disregarding torso twists) at the beginning of the Physical Attack Phase. The charging unit may not make any weapon attacks in the same turn. 

Charging attacks must be declared during the Movement Phase (Ground), but like all other physical attacks, they are resolved during the Physical Attack Phase. This means the charging unit can only attack units that have finished their movement. It also me…</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_club_attack&amp;rev=1712229142&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-04T11:12:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rules_club_attack</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_club_attack&amp;rev=1712229142&amp;do=diff</link>
        <description>To attack another unit with a club, all the &#039;Mech&#039;s shoulders and hand actuators must be undamaged and the  ́Mech cannot have fired any arm-mounted weapons in that same turn, though it may fire weapons mounted in the torso, legs and head. The target must be in the forward firing arc.</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_critical_hits&amp;rev=1711122754&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-22T15:52:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rules_critical_hits</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_critical_hits&amp;rev=1711122754&amp;do=diff</link>
        <description>Critical hits
 Roll result       Effect                  2-7               No critical hit         8-9               1 critical hit          10-11             2 critical hits         12                Head / limb blown off. 3 critical hits, if the attack strikes the torso</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_death_from_above&amp;rev=1712229787&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-04T11:23:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rules_death_from_above</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_death_from_above&amp;rev=1712229787&amp;do=diff</link>
        <description>Death from above

A desperate MechWarrior piloting a jump-capable &#039;Mech can literally leap onto his target, bringing the full weight of his machine crashing down on the victim&#039;s head. This type of attack, known among MechWarriors as “death from above,” is extremely difficult and always results in some damage to the attacker (&#039;Mech legs were not designed to take this kind of stress), and so MechWarriors rarely attempt it except as a last-ditch measure.</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_drop_to_ground&amp;rev=1712229922&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-04T11:25:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rules_drop_to_ground</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_drop_to_ground&amp;rev=1712229922&amp;do=diff</link>
        <description>Dropping to the ground

A player may choose to have his &#039;Mech drop to the ground during combat - usually at the end of movement to hide or to make attacks against the &#039;Mech more difficult. This action creates no additional heat, causes no falling damage and costs 1 MP, but the &#039;Mech can only change its facing in the hex until it stands once more. The &#039;Mech drops with the same facing it had while standing and is automatically facedown, as in an unintentional fall. The ’Mech is thereafter consider…</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_falling_down&amp;rev=1711122378&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-22T15:46:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rules_falling_down</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_falling_down&amp;rev=1711122378&amp;do=diff</link>
        <description>Falling down

Whenever a &#039;Mech falls, it suffers damage and its warrior may suffer damage. The amount of damage taken by the &#039;Mech depends on its weight and the distance it falls. Whether or not the MechWarrior suffers an injury depends on a Piloting Skill Roll.</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_firing_while_down&amp;rev=1711122425&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-22T15:47:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rules_firing_while_down</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_firing_while_down&amp;rev=1711122425&amp;do=diff</link>
        <description>Firing while down

A &#039;Mech that has fallen or dropped to the ground may fire some of its weapons as long as neither of its arms has been destroyed. The warrior uses one arm to support the &#039;Mech as it fires, and so the weapons on that arm cannot fire. The warrior may fire all weapons mounted on the other arm, and the &#039;Mech may fire any weapons mounted in its head or torso (including rear-mounted weapons). A prone &#039;Mech may not fire any leg-mounted weapons.</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_kick&amp;rev=1712230099&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-04T11:28:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rules_kick</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_kick&amp;rev=1712230099&amp;do=diff</link>
        <description>Kick attacks

No weapons mounted on a kicking leg can fire in the turn in which a &#039;Mech kicks. To make a kicking attack, both hips must be undamaged, and the &#039;Mech’s target must be in one of the three forward-arc hexes, based on the facing of the attacker&#039;s feet (not the upper body, as in the case of a torso twist). See Modified To-Hit Number, p. 144, to determine the target number for a kick attack.</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_movement&amp;rev=1712230324&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-04T11:32:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rules_movement</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_movement&amp;rev=1712230324&amp;do=diff</link>
        <description>Movement

Prone movement
A &#039;Mech lying prone at the beginning of its movement may declare walking or running movement, but may not jump. The &#039;Mech expends MP to attempt to stand. Though a prone &#039;Mech cannot crawl into another hex, it may expend running MPs, and change its facing in the hex it occupies at the standard cost of 1 MP per hexside while it still remains prone, attacker movement modifier is based on what type of movement mode the player selected.</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_partial_cover&amp;rev=1712230536&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-04T11:35:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rules_partial_cover</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_partial_cover&amp;rev=1712230536&amp;do=diff</link>
        <description>Partial cover

Only a standing &#039;Mech can receive partial cover from terrain. Even though Large Support Vehicles, grounded small craft and grounded DropShips rise more than a single level above the underlying terrain of the hexes they occupy, they never receive partial cover.</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_physical_weapon_attacks&amp;rev=1712230641&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-04T11:37:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rules_physical_weapon_attacks</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_physical_weapon_attacks&amp;rev=1712230641&amp;do=diff</link>
        <description>Physical weapon attacks

&#039;Mechs can be equipped with a variety of external heavy equipment. Though some of this equipment is tailor-made to inflict damage - such as a hatchet or sword - most such equipment has other uses. However, the agility and strength of &#039;Mechs means that they can use any such equipment in a physical weapon attack against a potential target As with all physical attacks, the base to-hit number is equal to the MechWarrior’s Piloting Skill Level.</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_punch_attack&amp;rev=1712230826&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-04T11:40:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rules_punch_attack</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_punch_attack&amp;rev=1712230826&amp;do=diff</link>
        <description>Punch attacks

In a single turn, a &#039;Mech may punch with one or both arms. It can deliver a punch using its arm or fire the weapons on that arm, but it may not do both. Weapons mounted in the torso, legs or head may be fired in the same turn as a punch attack is made without affecting the punch.</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_push_attack&amp;rev=1712231004&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-04T11:43:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rules_push_attack</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_push_attack&amp;rev=1712231004&amp;do=diff</link>
        <description>Push attack

A &#039;Mech uses both arms to make a push attack against its target, which must be another standing &#039;Mech. The target &#039;Mech cannot execute a charge attack this turn. 

A &#039;Mech may make no arm-mounted weapon attacks in the turn that it makes a push attack. All torso-, leg- and head-mounted weapons may be fired normally. Pushing attacks can be made against a target in the hex directly in front of the attacker (based on the orientation of its feet, not its upper body, as in the case of a t…</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_reversing_arms&amp;rev=1712231149&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-04T11:45:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rules_reversing_arms</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_reversing_arms&amp;rev=1712231149&amp;do=diff</link>
        <description>Reversing arms

&#039;Mechs constructed without hand and lower arm actuators in both arms can flip their arms over and fire backward. This ability only applies to &#039;Mechs originally constructed without those actuators (or OmniMechs that remove their hand and lower-arm actuators for a certain configuration), not &#039;Mechs that lose them due to critical damage.</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_standing_up&amp;rev=1711122549&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-22T15:49:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rules_standing_up</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_standing_up&amp;rev=1711122549&amp;do=diff</link>
        <description>Standing up

The player may have a &#039;Mech attempt to regain its feet after falling or dropping to the ground. Each attempt to stand costs 2 MP. A prone &#039;Mech with only 1 MP available at the beginning of its turn may make one attempt to stand using the Minimum Movement exception on p. 49.</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_torso_twist&amp;rev=1712231281&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-04T11:48:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rules_torso_twist</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:rules_torso_twist&amp;rev=1712231281&amp;do=diff</link>
        <description>Torso / turret twists

As part of each unit’s weapon attack declaration, players can twist the torsos of their &#039;Mechs (except for four-legged &#039;Mechs, which cannot torso twist) or rotate the turrets of any turreted vehicles. This twist or rotation lasts for the remainder of the turn, affecting firing arcs for the Weapon Attack and Physical Attack phases. The torso or turret returns to its forward position in the End Phase.</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:sessions&amp;rev=1713939038&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-24T06:10:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sessions</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:sessions&amp;rev=1713939038&amp;do=diff</link>
        <description>#  Date          Session                                                                            XP</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:shadow_hawk_shd-2h&amp;rev=1709924672&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-08T19:04:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shadow_hawk_shd-2h</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:shadow_hawk_shd-2h&amp;rev=1709924672&amp;do=diff</link>
        <description>One of the 4 &#039;Mechs discovered in the cargohold of the Aurora. 

	*  Weight: 55t
	*  Class: Medium
	*  Engine: 275 Standard [5 / 8 / 3]
	*  Internal structure: Standard
	*  Cockpit: Standard
	*  Gyro: Standard
	*  Heat sinking: 16 Single Heat Sinks
	*  Armor: 9.5t Standard</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:thunderbolt_tdr-1c&amp;rev=1709924074&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-08T18:54:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>thunderbolt_tdr-1c</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:thunderbolt_tdr-1c&amp;rev=1709924074&amp;do=diff</link>
        <description>The first &#039;Mech salvaged from battle. 

	*  Weight: 65t
	*  Class: Heavy
	*  Engine: 260 Standard [4 / 6 / 0]
	*  Internal structure: Standard
	*  Cockpit: Standard
	*  Gyro: Standard
	*  Heat sinking: 14 Double heat sinks
	*  Armor: 11.5t Ferro-Fibrous</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:voices_in_the_void&amp;rev=1713373379&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-17T17:02:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>voices_in_the_void</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:voices_in_the_void&amp;rev=1713373379&amp;do=diff</link>
        <description>Voices in the void

	*  System: Izar
	*  Location: Kupier Belt, Izar Beta
	*  Factions:
		*  Kilplased
		*  The Unnamed (Mercenary Company)
		*  Izar Liberation Front (Pirates)
		*  ???

	*  Forces:
		*  Kilplased
			*  Aurora

		*  The Unnamed (Mercenary Company)</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:warhammer_whm-7a&amp;rev=1709984172&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-09T11:36:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>warhammer_whm-7a</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:warhammer_whm-7a&amp;rev=1709984172&amp;do=diff</link>
        <description>One of the 4 &#039;Mechs discovered in the cargohold of the Minerva. Customized by it&#039;s pilot into the “Stormhammer”.

	*  Weight: 70t
	*  Class: Heavy
	*  Engine: 280 Standard [4 / 6 / 4]
	*  Internal structure: Endo-Steel
	*  Cockpit: Standard
	*  Gyro: Standard</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:wolverine_wvr-6m&amp;rev=1709925512&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-08T19:18:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wolverine_wvr-6m</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:wolverine_wvr-6m&amp;rev=1709925512&amp;do=diff</link>
        <description>The personal &#039;Mech of Näkk. 

	*  Weight: 55t
	*  Class: Medium
	*  Engine: 275 Standard [5 / 8 / 5]
	*  Internal structure: Standard
	*  Cockpit: Standard
	*  Gyro: Standard
	*  Heat sinking: 14 Double Heat Sinks
	*  Armor: 10.5t Ferro-Fibrous
	*  Role: Brawler</description>
    </item>
    <item rdf:about="https://varjukass.ee/ttrpg/doku.php?id=battletech:wraith_tr1&amp;rev=1709928293&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-08T20:04:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wraith_tr1</title>
        <link>https://varjukass.ee/ttrpg/doku.php?id=battletech:wraith_tr1&amp;rev=1709928293&amp;do=diff</link>
        <description>One of the &#039;Mechs salvaged in battle.

	*  Weight: 55t
	*  Class: Medium
	*  Engine: 385 XL [7 / 11 / 7]
	*  Internal structure: Endo-Steel
	*  Cockpit: Standard
	*  Gyro: Standard
	*  Heat sinking: 10 Single Heat Sinks
	*  Armor: 11.5t Standard
	*  Role: Berserker</description>
    </item>
</rdf:RDF>
