war_campaign:harvesting
Table of Contents
Harvesting Rules
- Intelligence check to discover harvestable pieces (will do in the background myself)
- Arcana, Investigation, Medicine or Nature depending on creature type
- Can get specialist information from others
- Dexterity/Wisdom(Survival) vs DC 10 + CR of monster for 1 chance
- Appropriate tools allow to add proficiency if trained
- Help action needs a DC15 Int(skill dependent on creature) check
- Every 5 over DC grants extra harvesting chances
- Roll d20 for every chance on the harvesting table
Currently Owned Materials and Crafting Progress(as of S.29):
- 1 Heart of an Ogre - Can be made into Amulet of Health(R) (6/7 days) - Karan's Apprentice
- 5 Skins from a hand of an Ogre - 2x can be made into Gauntlets of Ogre Power (0/7 days) - in queue
- 1 Will of Wisp Ectoplasm - Oil of Etherealness(R) (2/7 days) - Dwarves of Khazad Ak'Nor
- 1 Forlarren Hand - Forlarren Effigy: target and caster make WIS DC 13 save or be stunned for 1d4 rounds. (2/3 days) - Dwarves of Khazad Ak'Nor
Crafting Rules:
* ToDo, write out better, but:
- Items: Rare and up rarity require harvesting pieces/components from monsters.
- Uncommon and below can be crafted for just their gold cost if suitable craftsman is found
- Having the component(s) negates gold cost or halves the time required
- Regular crafting: (Consumable is half)
- Common: 2 days, 50 gold
- Uncommon: week, 200 gold
- Rare: month, 2000 gold
- Very rare: 3 months - 20k gold
Enchantment Rules:
- Two types of Enchantments exist:
- Innate - Either caused by material or construction method/process, an item usually has only 1, rarely more related ones. Removing it destroys the item and is not guaranteed to be extracted fully.
- Added - additional ones added on after item's creation. Weaker overall, but can be easily transferred.
- Each weapon/armor can have additional enchantments up to its enchantment level
- Non-magical items can have maximum of 1 which will turn them magical.
- Item enchantment levels can be upgraded by using respective crafting materials.
- Enchantments can be removed and swapped from an item during Long Rest.
- Requires proficiency with a tool appropriate to the item
- Successful Arcana check(DC 10 + (2/per enchantment level of the item)
- Enchantments can be harvested from almost any elemental or magical creatures on rare occasions
- There are different strengths of enchantments
Currently Owned Enchantments:
- 2x Lightning charge enchantment - Heavy crossbow(Pilv), Greataxe+1(Loktar)
- 1x Chaos Infused - Slaad spear(Loktar)
- 1x Chaos Charged - Bart had it on something
- 1 Lighting Skin enchantment - Displacer armor(Studded leather) +2(Elam)
Harvesting knowledge
- Blood Abomination:
- Blood - Necrotic Charged Infusion(1d6 Necrotic on Crit)
- Essence - ???
- Core - ???
- Cave Fisher
- Blood – Alcoholic and can be refined into Alchemist fire or Dwarven Alcohol
- Carapace - Chitin Plate
- Filament – Used as a sticky rope(thrown 20 ft, restrained, DC13 Str)/ can be crafted into Rope of Climbing
- Chaos Elemental
- Remains – A potion of a random effect.
- Mote(Requires Enchanted Vial) – Rings of Bladewarping(give weapon Returning property) or Chaos Charged Enchantment – 1d6(random element) on crit
- Core(Requires Enchanted Vial) - Elemental Gem or Infused Enchantment(Extra damage1d6) Random element every hit.
- Essence(Requires Enchanted Vial) - ???
- Dragon
- Blood - Potion of Blindsight (Blindness, 30 ft Blindsight, 5 mins)
- (Young and up)Eyes - 30 ft Blindsight enchantment
- (Young and up)Horns/Claws - unknown
- (Young and up)Bones - unknown
- (Young and up)Scales - unknown
- (Young and up)Breath Sack - unknown
- (Young and up)Heart - unknown
- Drakes/Wvyerns
- Blood - Potion of Blindsight (Blindness, 30 ft Blindsight, 5 mins)
- Horns/Claws - +1 ammunition
- Bones +1 Weapons
- Scales - unknown
- Breath Sack - unknown
- Heart - unknown
- Echhidna/Siren
- Blood - Potion of Charm Person
- Fingers - 10 for Choker of Illusion(grants charm person)
- Vocal Cords - unknown
- Forlarren
- Blood - Darkvision potion
- Fingerbones - Effigy: Stun(Shared Remorse), both make DC 13 wis save or be stunned for 1d4 rounds.
- Essence(Enchanted Vial) - Consumable for Heat Metal, sticky, throwable
- Giant Mole
- Claws/Bones - +1 melee weapons or ammunition
- Lightning Touched Eagle
- Meat (Food, Lightning resist for 1 hour) - 2 servings
- Talons (Shock Arrows - lightning damage chains between targets)
- Beak (Weapon Enchant: extra 1d6 Lightning on crit)
- (Matron only) Skin (Armor Enchant: Lightning resist)
- (Matron only) Heart - unknown
- Lizardmen
- Skin - Masterwork Leather Armor
- Mephit
- Claws - Elemental arrows
- Essence - Elemental charged enchantment
- Ogre
- Ogre Heart - Amulet of Health
- Ogre Hands - Gauntlets of Ogre Power - 2x Skin from the hands of an ogre.
- Ogre Hide - Masterwork Leather armor
- Ogre fat - Repelling Candle(Fear effect on anything with keen sense:smell)
- Orc
- Orc blood - potion of Orcish aggression(for 1 minute, use bonus action to move 30ft toward nearest enemy)
- Warchief Heart - consume it for extra 1d8 melee weapon damage for 10 min.
- Warchief Tusks - Orc Tusk Necklace(at least 10 tusks) - advantage on Intimidation rolls for any orc with smaller tusks
- Panther
- Fangs - +1 Ammunition
- Intact Claws - Claw Talisman - Unarmed or natural weapon attacks gain +1 atk/dmg and become magical.
- Slaad
- Blue Slaad:
- Blood - a Random potion
- Slaad Eyes – Rings of Bladewarping or Chaos Charged Enchantment – 1d6(1d8 element) on crit
- Slaad Skin - +2 armor
- Slaad Gem - Random Elemental Gem or Chaos Infused Enchantment(Extra damage1d6) Element random 1d8 every hit.
- Claws - +1 Dagger, forces a roll on the wild magic table
- Soul - unknown
- Snow Spider/Broodmother
- Cold Sack – freeze bomb/ice ammo(15 ft cube, Con save - 1d6 cold, -10ft movement, disadv to next attack on fail)
- Fangs - +1 weapons(light)
- Will-o-wisp - Requires an Enchanted Vial
- Ectoplasm - Potion of Invisibility(VR) or Oil of Etherealness(R)
- Wisp Stone - Consumable, 1 hour, regain 3d6 HP if you hit a creature to 0, this kills
war_campaign/harvesting.txt · Last modified: 2025/04/01 21:11 by mortacus