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battletech:rules_club_attack

To attack another unit with a club, all the 'Mech's shoulders and hand actuators must be undamaged and the ́Mech cannot have fired any arm-mounted weapons in that same turn, though it may fire weapons mounted in the torso, legs and head. The target must be in the forward firing arc.
A successful attack with a club does 1 point of damage for every 5 tons that the attacking 'Mech weighs.
Roll normally on the 'Mech Hit Location Table.

Missing Actuators: A 'Mech must have hands (or hand actuators) to use a club. 'Mechs with damaged upper or lower arm actuators must add a +2 modifier to the to-hit number for each damaged actuator.

battletech/rules_club_attack.txt · Last modified: 2024/04/04 11:12 by toomik

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