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battletech:hot_pursuit

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Hot pursuit

The Minerva was recalled from the system Nadir jump point to join the Aurora in orbit of 12b72ac Charlie. After salvage and repairs to the company 'Mechs a pursuit course for the Pirate dropship was plotted. According to sensor observations it spent 2 days in polar orbit of 12b72c Delta and then landed.
The expected transit time was 4.5 days. At the end of the 3rd day, about 6 hours after the deceleration flip, the Minerva was hit by multiple missile warheads seemingly out of nowhere. The ship lost 2 of it's main engines, sustained some damage to it's tertiary flight deck and additional armor plating damage to it's starboard side. After sensor scans and analysis it seemed like the pirates mined the transfer orbit from Charlie to Delta with LRM ammunition. With 2 engines down, the Minerva could only sustain a deceleration burn of 0.4G, meaning it would not be able to finish it's transfer into orbit around Delta.
2 minutes after the missile hits, about the time for the pirates to confirm the hits, the ship received a message: “The attack on your forces was not personal. Take the salvage and move on”.
Since the Aurora was not hit in the minefield, the Company decided to not heed the warning.
Luckily, there were no further surprised and the Aurora reached the orbit of Delta successfully - an uninhabitable rocky wasteland with barely enough atmosphere to allow for the use of jump jets. Preliminary sensor scans revealed the Pirate dropship parked in a defensive position between 2 canyons, leaving 2 possible approaches for engagement.
The company chose the direct assault option from the dripship's starboard side, hoping to evade half of it's defensive batteries. The defending pirates took to the field in 'Mechs displaying obvious battle damage.

Incurred losses by faction

  • Kilplased
    • Minerva (Damage to 2 engines and the tertiary hangar / flight deck)
  • Shark on Bones Pirates
battletech/hot_pursuit.1713852177.txt.gz · Last modified: 2024/04/23 06:02 by toomik

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