Intelligence check to discover harvestable pieces (will do in the background myself)
Arcana, Investigation, Medicine or Nature depending on creature type
Can get specialist information from others
Dexterity/Wisdom(Survival) vs DC 10 + CR of monster for 1 chance
Appropriate tools allow to add proficiency if trained
Help action needs a DC15 Int(skill dependent on creature) check
Every 5 over DC grants extra harvesting chances
Roll d20 for every chance on the harvesting table
Currently Owned Materials and Crafting Progress(as of S.29):
1 Heart of an Ogre - Can be made into Amulet of Health(R) (6/7 days) - Karan's Apprentice
5 Skins from a hand of an Ogre - 2x can be made into Gauntlets of Ogre Power (0/7 days) - in queue
1 Will of Wisp Ectoplasm - Oil of Etherealness(R) (2/7 days) - Dwarves of Khazad Ak'Nor
1 Forlarren Hand - Forlarren Effigy: target and caster make WIS DC 13 save or be stunned for 1d4 rounds. (2/3 days) - Dwarves of Khazad Ak'Nor
Crafting Rules:
* ToDo, write out better, but:
Items: Rare and up rarity require harvesting pieces/components from monsters.
Uncommon and below can be crafted for just their gold cost if suitable craftsman is found
Having the component(s) negates gold cost or halves the time required
Regular crafting: (Consumable is half)
Common: 2 days, 50 gold
Uncommon: week, 200 gold
Rare: month, 2000 gold
Very rare: 3 months - 20k gold
Enchantment Rules:
Two types of Enchantments exist:
Innate - Either caused by material or construction method/process, an item usually has only 1, rarely more related ones. Removing it destroys the item and is not guaranteed to be extracted fully.
Added - additional ones added on after item's creation. Weaker overall, but can be easily transferred.
Each weapon/armor can have additional enchantments up to its enchantment level
Non-magical items can have maximum of 1 which will turn them magical.
Item enchantment levels can be upgraded by using respective crafting materials.
Enchantments can be removed and swapped from an item during Long Rest.
Requires proficiency with a tool appropriate to the item
Successful Arcana check(DC 10 + (2/per enchantment level of the item)
Enchantments can be harvested from almost any elemental or magical creatures on rare occasions
There are different strengths of enchantments
Currently Owned Enchantments:
2x Lightning charge enchantment - Heavy crossbow(Pilv), Greataxe+1(Loktar)