To attack another unit with a club, all the 'Mech's shoulders and hand actuators must be undamaged and the ́Mech cannot have fired any arm-mounted weapons in that same turn, though it may fire weapons mounted in the torso, legs and head. The target must be in the forward firing arc. \\ A successful attack with a club does 1 point of damage for every 5 tons that the attacking 'Mech weighs. \\ Roll normally on the 'Mech Hit Location Table. \\ **Missing Actuators:** A 'Mech must have hands (or hand actuators) to use a club. 'Mechs with damaged upper or lower arm actuators must add a +2 modifier to the to-hit number for each damaged actuator.