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war_campaign:harvesting [2025/07/04 20:17] mortacuswar_campaign:harvesting [2025/08/23 16:21] (current) mortacus
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     * Roll d20 for every chance on the harvesting table     * Roll d20 for every chance on the harvesting table
  
-=== Currently Owned Materials and Crafting Progress(as of S.39): ===+=== Currently Owned Materials and Crafting Progress(as of S.43): ===
   * 1 Heart of an Ogre - Can be made into Amulet of Health(R) //**(7/7 days) - Ready** - Karan's Apprentice@Bridgeport//   * 1 Heart of an Ogre - Can be made into Amulet of Health(R) //**(7/7 days) - Ready** - Karan's Apprentice@Bridgeport//
-  * 5 Skins from a hand of an Ogre - 2x can be made into Gauntlets of Ogre Power //**(1/7 days)**// +  * 5 Skins from a hand of an Ogre - 2x can be made into Gauntlets of Ogre Power //**(3/7 days)**// 
-  * 1 Will of Wisp Ectoplasm - Oil of Etherealness(R) //**(4/7 days)** - Dwarves of Khazad Ak'Nor// +  * 1 Will of Wisp Ectoplasm - Oil of Etherealness(R) //**(6/7 days)** - Dwarves of Khazad Ak'Nor// 
-  * 1x Blood Stag horns - Slaad Spear to +2 //(1/14 days) - Dwarves of Khazad Ak'Nor//+  * 1x Blood Stag horns - Slaad Spear to +2 //(3/14 days) - Dwarves of Khazad Ak'Nor//
   * 1x Blood Stag blood - Necrotic enchantment   * 1x Blood Stag blood - Necrotic enchantment
   * 2x Leomarh Skin - Leomarh armor - Karan, whenever he has time to start   * 2x Leomarh Skin - Leomarh armor - Karan, whenever he has time to start
     * also has 3 sets of Bones(+1 weapon), 6xBlood(Blur potion)     * also has 3 sets of Bones(+1 weapon), 6xBlood(Blur potion)
-  * +1 Elven made Mithral Axe(for the dwarf veteran as a substitute - //3/7 - Elven Grove//+  * +1 Elven made Mithral Axe(for the dwarf veteran as a substitute - //5/7 - Elven Grove//
  
  
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   - Two types of Enchantments exist:   - Two types of Enchantments exist:
     - Innate - Either caused by material or construction method/process, an item usually has only 1, rarely more related ones. Removing it destroys the item and is not guaranteed to be extracted fully.     - Innate - Either caused by material or construction method/process, an item usually has only 1, rarely more related ones. Removing it destroys the item and is not guaranteed to be extracted fully.
 +      - Most likely to get a single power, or a weaker version as enchantment
 +      - Legendary/Artifact items cannot be disenchanted
     - Added - additional ones added on after item's creation. Weaker overall, but can be easily transferred.     - Added - additional ones added on after item's creation. Weaker overall, but can be easily transferred.
   - Each weapon/armor can have additional enchantments up to its enchantment level   - Each weapon/armor can have additional enchantments up to its enchantment level
war_campaign/harvesting.1751660264.txt.gz · Last modified: 2025/07/04 20:17 by mortacus

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