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war_campaign:harvesting [2025/01/29 14:19] mortacuswar_campaign:harvesting [2025/04/01 21:11] (current) mortacus
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     * Roll d20 for every chance on the harvesting table     * Roll d20 for every chance on the harvesting table
  
-=== Currently Owned Materials: === +=== Currently Owned Materials and Crafting Progress(as of S.29): === 
-  * 5 Skins from a hand of an Ogre - 2x can be made into Gauntlets of Ogre Power //**(0/7 days)**// +  * 1 Heart of an Ogre - Can be made into Amulet of Health(R) //**(6/7 days)** - Karan's Apprentice// 
-  * 1 Heart of an Ogre - Can be made into Amulet of Health //**(4/7 days)**// +  * 5 Skins from a hand of an Ogre - 2x can be made into Gauntlets of Ogre Power //**(0/7 days)** - in queue// 
-  * 1 Claw Trophy sold for 50 GP or made into Claw talisman +  * 1 Will of Wisp Ectoplasm Oil of Etherealness(R) //**(2/days)** - Dwarves of Khazad Ak'Nor// 
-  * 2 Snow Panther Fangs - sold for 10GP or made into +1 ammunition +  * 1 Forlarren Hand - Forlarren Effigy: target and caster make WIS DC 13 save or be stunned for 1d4 rounds. //**(2/3 days)** - Dwarves of Khazad Ak'Nor// 
-  * 1 Chaos Core - Elemental Gem or Infused Enchantment(Extra damage1d6Random element every hit. //**(0/days)**// +
-  * 1 Chaos Mote Rings of Bladewarping(give weapon Returning property) or Chaos Charged Enchantment – 1d6(random element) on crit //**(0/1 days)**// +
-  * 4 Chaos Elemental Remains - 1 random potion each +
-  * 2 Ice Mephit Claws - Ice Blast Arrow +
-  * 1 Will of Wisp Ectoplasm - Potion of Invisibility(VR) or Oil of Etherealness(R)  +
-  * 1 Forlarren Blood - Darkvision potion +
-  * 1 Forlarren Fingerbones - Forlarren Effigy: target and caster make WIS DC 13 save or be stunned for 1d4 rounds. +
-  +
 === Crafting Rules: === === Crafting Rules: ===
- * ToDo write out better, but: + * ToDowrite out better, but: 
-  * Rare and up require harvesting bits+  * Items: Rare and up rarity require harvesting pieces/components from monsters. 
 +    * Uncommon and below can be crafted for just their gold cost if suitable craftsman is found
   * Having the component(s) negates gold cost or halves the time required   * Having the component(s) negates gold cost or halves the time required
   * Regular crafting: (Consumable is half)   * Regular crafting: (Consumable is half)
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 ==== Enchantment Rules: ==== ==== Enchantment Rules: ====
 +  - Two types of Enchantments exist:
 +    - Innate - Either caused by material or construction method/process, an item usually has only 1, rarely more related ones. Removing it destroys the item and is not guaranteed to be extracted fully.
 +    - Added - additional ones added on after item's creation. Weaker overall, but can be easily transferred.
   - Each weapon/armor can have additional enchantments up to its enchantment level   - Each weapon/armor can have additional enchantments up to its enchantment level
     - Non-magical items can have maximum of 1 which will turn them magical.     - Non-magical items can have maximum of 1 which will turn them magical.
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 === Currently Owned Enchantments: === === Currently Owned Enchantments: ===
   * 2x Lightning charge enchantment - Heavy crossbow(Pilv), Greataxe+1(Loktar)   * 2x Lightning charge enchantment - Heavy crossbow(Pilv), Greataxe+1(Loktar)
-  * 1 Lighting Skin enchantment - Leather armor +1(Elam)+  * 1x Chaos Infused - Slaad spear(Loktar) 
 +  * 1x Chaos Charged - Bart had it on something 
 +  * 1 Lighting Skin enchantment - Displacer armor(Studded leather) +2(Elam)
  
 ==== Harvesting knowledge ==== ==== Harvesting knowledge ====
  
-  * **Echhidna/Siren** +  * **Blood Abomination:** 
-    * Blood - Potion of Charm Person +    * Blood - Necrotic Charged Infusion(1d6 Necrotic on Crit) 
-    * Fingers 10 for Choker of Illusion(grants charm person) +    * Essence ??? 
-    * Vocal Cords //unknown// +    * Core ??? 
 +  
   * **Cave Fisher**   * **Cave Fisher**
     * Blood – Alcoholic and can be refined into Alchemist fire or Dwarven Alcohol     * Blood – Alcoholic and can be refined into Alchemist fire or Dwarven Alcohol
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     * Heart - //unknown//     * Heart - //unknown//
  
 +  * **Echhidna/Siren**
 +    * Blood - Potion of Charm Person
 +    * Fingers - 10 for Choker of Illusion(grants charm person)
 +    * Vocal Cords - //unknown//
   * **Forlarren**   * **Forlarren**
     * Blood - Darkvision potion     * Blood - Darkvision potion
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   * **Orc**   * **Orc**
-    * Orc blood - potion of Orcish agression(for 1 combat use bonus to move 30ft toward enemy)+    * Orc blood - potion of Orcish aggression(for 1 minute, use bonus action to move 30ft toward nearest enemy)
     * Warchief Heart - consume it for extra 1d8 melee weapon damage for 10 min.     * Warchief Heart - consume it for extra 1d8 melee weapon damage for 10 min.
     * Warchief Tusks - Orc Tusk Necklace(at least 10 tusks) - advantage on Intimidation rolls for any orc with smaller tusks     * Warchief Tusks - Orc Tusk Necklace(at least 10 tusks) - advantage on Intimidation rolls for any orc with smaller tusks
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   * **Panther**   * **Panther**
     * Fangs - +1 Ammunition     * Fangs - +1 Ammunition
-    * Intact Claws - Claw Talisman+    * Intact Claws - Claw Talisman - Unarmed or natural weapon attacks gain +1 atk/dmg and become magical.
  
   * **Slaad**   * **Slaad**
     * Blue Slaad:     * Blue Slaad:
-      * Blood - Random potion+      * Blood - Random potion
       * Slaad Eyes – Rings of Bladewarping or Chaos Charged Enchantment – 1d6(1d8 element) on crit       * Slaad Eyes – Rings of Bladewarping or Chaos Charged Enchantment – 1d6(1d8 element) on crit
       * Slaad Skin -  +2 armor       * Slaad Skin -  +2 armor
war_campaign/harvesting.1738160352.txt.gz · Last modified: 2025/01/29 14:19 by mortacus

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