war_campaign:harvesting
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war_campaign:harvesting [2025/01/29 13:53] – mortacus | war_campaign:harvesting [2025/04/01 21:11] (current) – mortacus | ||
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* Roll d20 for every chance on the harvesting table | * Roll d20 for every chance on the harvesting table | ||
- | === Currently Owned Materials: === | + | === Currently Owned Materials |
- | * 5 Skins from a hand of an Ogre - 2x can be made into Gauntlets | + | * 1 Heart of an Ogre - Can be made into Amulet |
- | * 1 Heart of an Ogre - Can be made into Amulet | + | * 5 Skins from a hand of an Ogre - 2x can be made into Gauntlets |
- | * 1 Claw Trophy | + | * 1 Will of Wisp Ectoplasm |
- | * 2 Snow Panther Fangs - sold for 10GP or made into +1 ammunition | + | * 1 Forlarren |
- | * 1 Chaos Core - Elemental Gem or Infused Enchantment(Extra damage1d6) Random element every hit. //**(0/1 days)**// | + | |
- | * 1 Chaos Mote - Rings of Bladewarping(give weapon Returning property) or Chaos Charged Enchantment – 1d6(random element) on crit //**(0/1 days)**// | + | |
- | * 4 Chaos Elemental Remains - 1 random potion each | + | |
- | * 2 Ice Mephit Claws - Ice Blast Arrow | + | |
- | * 1 Will of Wisp Ectoplasm - Potion of Invisibility(VR) or Oil of Etherealness(R) | + | |
- | * 1 Forlarren Blood - Darkvision potion | + | |
- | * 1 Forlarren | + | |
- | | + | |
=== Crafting Rules: === | === Crafting Rules: === | ||
- | * ToDo | + | * ToDo, write out better, but: |
+ | * Items: Rare and up rarity require harvesting pieces/ | ||
+ | * Uncommon and below can be crafted for just their gold cost if suitable craftsman is found | ||
+ | * Having the component(s) negates gold cost or halves the time required | ||
+ | * Regular crafting: (Consumable is half) | ||
+ | * Common: 2 days, 50 gold | ||
+ | * Uncommon: week, 200 gold | ||
+ | * Rare: month, 2000 gold | ||
+ | * Very rare: 3 months - 20k gold | ||
==== Enchantment Rules: ==== | ==== Enchantment Rules: ==== | ||
+ | - Two types of Enchantments exist: | ||
+ | - Innate - Either caused by material or construction method/ | ||
+ | - Added - additional ones added on after item's creation. Weaker overall, but can be easily transferred. | ||
- Each weapon/ | - Each weapon/ | ||
- Non-magical items can have maximum of 1 which will turn them magical. | - Non-magical items can have maximum of 1 which will turn them magical. | ||
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=== Currently Owned Enchantments: | === Currently Owned Enchantments: | ||
* 2x Lightning charge enchantment - Heavy crossbow(Pilv), | * 2x Lightning charge enchantment - Heavy crossbow(Pilv), | ||
- | * 1 Lighting Skin enchantment - Leather | + | |
+ | * 1x Chaos Charged - Bart had it on something | ||
+ | | ||
==== Harvesting knowledge ==== | ==== Harvesting knowledge ==== | ||
- | * **Echhidna/ | + | * **Blood Abomination: |
- | * Blood - Potion of Charm Person | + | * Blood - Necrotic Charged Infusion(1d6 Necrotic on Crit) |
- | * Fingers | + | * Essence |
- | * Vocal Cords - //unknown// | + | * Core - ??? |
+ | |||
* **Cave Fisher** | * **Cave Fisher** | ||
* Blood – Alcoholic and can be refined into Alchemist fire or Dwarven Alcohol | * Blood – Alcoholic and can be refined into Alchemist fire or Dwarven Alcohol | ||
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* Breath Sack - //unknown// | * Breath Sack - //unknown// | ||
* Heart - //unknown// | * Heart - //unknown// | ||
+ | |||
+ | * **Echhidna/ | ||
+ | * Blood - Potion of Charm Person | ||
+ | * Fingers - 10 for Choker of Illusion(grants charm person) | ||
+ | * Vocal Cords - //unknown// | ||
+ | * **Forlarren** | ||
+ | * Blood - Darkvision potion | ||
+ | * Fingerbones - Effigy: Stun(Shared Remorse), both make DC 13 wis save or be stunned for 1d4 rounds. | ||
+ | * Essence// | ||
* **Giant Mole** | * **Giant Mole** | ||
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* **Lizardmen** | * **Lizardmen** | ||
* Skin - Masterwork Leather Armor | * Skin - Masterwork Leather Armor | ||
+ | |||
+ | * **Mephit** | ||
+ | * Claws - Elemental arrows | ||
+ | * Essence - Elemental charged enchantment | ||
* **Ogre** | * **Ogre** | ||
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* **Orc** | * **Orc** | ||
- | * Orc blood - potion of Orcish | + | * Orc blood - potion of Orcish |
* Warchief Heart - consume it for extra 1d8 melee weapon damage for 10 min. | * Warchief Heart - consume it for extra 1d8 melee weapon damage for 10 min. | ||
* Warchief Tusks - Orc Tusk Necklace(at least 10 tusks) - advantage on Intimidation rolls for any orc with smaller tusks | * Warchief Tusks - Orc Tusk Necklace(at least 10 tusks) - advantage on Intimidation rolls for any orc with smaller tusks | ||
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* **Panther** | * **Panther** | ||
* Fangs - +1 Ammunition | * Fangs - +1 Ammunition | ||
- | * Intact Claws - Claw Talisman | + | * Intact Claws - Claw Talisman |
+ | * **Slaad** | ||
+ | * Blue Slaad: | ||
+ | * Blood - a Random potion | ||
+ | * Slaad Eyes – Rings of Bladewarping or Chaos Charged Enchantment – 1d6(1d8 element) on crit | ||
+ | * Slaad Skin - +2 armor | ||
+ | * Slaad Gem - Random Elemental Gem or Chaos Infused Enchantment(Extra damage1d6) Element random 1d8 every hit. | ||
+ | * Claws - +1 Dagger, forces a roll on the wild magic table | ||
+ | * Soul - //unknown// | ||
* **Snow Spider/ | * **Snow Spider/ | ||
* Cold Sack – freeze bomb/ice ammo(15 ft cube, Con save - 1d6 cold, -10ft movement, disadv to next attack on fail) | * Cold Sack – freeze bomb/ice ammo(15 ft cube, Con save - 1d6 cold, -10ft movement, disadv to next attack on fail) | ||
* Fangs - +1 weapons(light) | * Fangs - +1 weapons(light) | ||
+ | |||
+ | * **Will-o-wisp** - Requires an Enchanted Vial | ||
+ | * Ectoplasm - Potion of Invisibility(VR) or Oil of Etherealness(R) | ||
+ | * Wisp Stone - Consumable, 1 hour, regain 3d6 HP if you hit a creature to 0, this kills | ||
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war_campaign/harvesting.1738158809.txt.gz · Last modified: 2025/01/29 13:53 by mortacus